However, this also causes the player's vision to be obscured for a split second, effectively adding a second blink to the game. It will also display a 10 second countdown which, upon reaching zero, updates a heads-up display with direction and distance information of both nearby SCPs and humans (either alive or dead). Refining either the red or green goggles on 'Very Fine' will turn the HUD a blue tinged view, rather than the usual green.
They are also highly resistant to SCP-895 and SCP-1025's effects. The red version is identical to the green version, except that they don't use batteries and have a red display. If put through SCP-914 on 'Fine', it will produce the red Night Vision Goggles. The Night Vision Goggles can be refined in SCP-914 on both the 'Fine' and 'Very Fine' settings. The goggles can't be used over the Gas Mask (although they can be used over the Hazmat Suit, in which case the HUDs of both items will overlap). In several places, like near the SCP-049 containment chamber, the Server Room, in the maintenance tunnels, the SCP-966 containment chamber, among others. They require 9V batteries to operate. The Night Vision Goggles are an item which allows the player to see in the dark.